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  1. Honestly if talent were to be implemented it should be consistent with the only other speed talent that procs (Speedforce), which means it should increase speed no matter if you deal damage or change weapon. Talent is mediocre which doesn't mean it shoudn't be implemented, but it's definetly not desirable. +1 (Probably Tier 2 similar to Speedforce as well). Again this depends on implementation. But issues arise with low rpm guns that you'll probably stand still with anyway. How does the "take X seconds until you can start firing" work? Do you have to stand still in order to fire, or does it not proc if you don't stand still long enough. How will a player know if hes stood still long enough? (Maybe use a similiar system to copycat which says something in chat)? Maybe have a percentage to do more damage to people while standing still (EX: Has a 15-30% to do 30-40% more damage to a player while standing still for 3-5 seconds). This talent def has to be a tier 1 (with all similiar permanent buff talents), otherwise with centermass + this talent it can one-shot with a good enough centermass combo. Especially with 30% or higher? (Assuming 30-40% in this example) Even though it's a perfect gun the premise is still dumb. EX w/ ASCENDED STATS: Thats anywhere from 1.59x dmg (worst %) to 1.93x amount of damage [perfect %] (math done with stats+centermass+sentry, no third talent included) Could be even up to 2x if Sentry went up to 50%. Interesting talent, would be fun to play with, but could be OP if not tier 1 basically. Would want though +1
  2. Interesting talent, honestly not super good nor super bad +1, But may be hard to implement bullet AOE, maybe just affects the person who takes damage, and increase proc chance? Like a lower-tier dragonforce/tug of war but less predictable which way the player will go. The only other way I can see "AOE" being implemented is that when the talent procs it instead for maybe the next 10 bullets (or % of bullets, but high mag guns would be broken if you could discombulate everyone off the map with percentage) or for the next couple seconds (but higher rpm weapons have an advantage) so idk.
  3. Oh very nice map indeed. I went ahead playtested a bit and decompiled the bsp, and honestly I can say I've found no faults, except maybe one. Theres no optimization in my decompiled file, ie. wheres my hint and skip brushes? Now this honestly isn't a big issue when the server only hosts 8ish people, but when you start to get massive like moat's 20 or so, enough people shooting will lag people out, especially if ever done with any of moat's gungames or other custom gamemodes. Honestly we both should know how garbage the automated visleaf system. If this was only a fault in the way it was decompiled, then mb continue on. Otherwise great map, good skybox, plenty of weapons and spawns, as well of as cool secrets. Def should be added to the ttt map pool. Nice job halutus 👍 Also I'm pretty sure (but don't quote me since I'm not a dev for moat or anything) that for your map to be accepted it has to a workshop upload? After all all the maps in the current pool are on the workshop. And make sure to make a preview/thumbnail image for this map! I wouldn't want to miss it because I didn't remember the name, but a lot of maps currently in our pool has no images, so we go to ttt_clue_se/ttt_67thway/or ttt_community_pool every ♥♥♥ ♥♥♥♥ time.
  4. I really like your map, however it is lacking a key important couple things Weapons, there are very few weapon spawns, and depending on where I spawn it make take me until after the round has started to find a weapon, this isn't an issue with moat since we spawn with weapons, but if you want other servers to use your map consider dropping a bunch more, there should be atleast 1 spawn for each player (large map 30-60 spawns) Maybe add some around prominent areas of the map where people gravitate to, such as the fountain. Image Please add some optimization. When I'm standing in a corner of the map my computer renders the whole map anyways. (Image) See areaportals (for doors and windows) and hint brushes. Assuming you are using the hammer editor, under the Map Tab (Map->Load Portal File) you can see visleafs in your map (heres an image of my map to see what it might look like! Sneak preview for those who actually read all of this), helping you get a better idea of what to optimize and not. I really reccommend TopHattWaffle for some of his videos on optimization (this one is for CSGO but is equally applicable, his whole series is great from seeing a map designed from start to finish), especially since these articles can be barebones and confusing. EDIT: You can also use mat_visleafs 3 in console to see these in game. Add a preview image/thumbnail for your map, it is currently nothing, and voting for a map with just a name versus one with an image makes a huge difference. I've never actually done this for any of my maps so I can't link any tutorials, but a quick google shows lots of results. Maybe one of them will work. Those are the only major issues, heres a few nitpicky ones that don't have major implications on gameplay (only slightor just visual) Add cubemaps, they give my guns reflections! Image (all linked as images otherwise this post would already get larger than it is.) Look into info_lighting for better looking cactus and bushes, or just disable their shadows. Image You forgot to clip the stairs in the T-room. Image Also here too. Image Anyone can open this window with E, consider making it a t-button. Image (People can also crowbar it open, not an issue on this map but if you make any more remember to add a ttt_map_settings entity , a lot of mappers forget this allowing people to crowbar open T-rooms and the like, or maybe it is an issue on the entity brush, in which disable Crowbar forces open. Make T-buttons head level so I don't have to move my crosshair up (Personal preference, not neccasary, but I almost missed a few traps because of this), this of course doesn't apply to the hatch T-door. Image Consider adding a vent system between these two areas of rooms (Image), otherwise their each 4 rooms with only one entrance, kind of a huge dead end (doesn't allow traitors to escape performing any actions in these large areas) These props dont line up. Image This T-trap can be activated instantly after its already been used, allowing it to kill anyone who investigates, maybe add a longer delay. Image This door starts open on round start? Image You can get stuck on this ladder. Image Maybe clip off some of these roofs? Otherwise T's with blink can just camp without getting shot (if no detectives) and heal. Or just allow players to get up there with some methods. Finally, my last suggestion is maybe move your T-traps to more prominent areas of the map. Or at least make an incentive for players to move into areas with T traps. Because the crusher T-trap only works if someone goes into that area, which they can just walk around. (IE. force areas of the map to be accessible only if you have to go through a T-trap, or take a long way around, see ttt_67thway and its T-traps in the basement forcing people to go through if they want to test). Otherwise very cool traps, the market bomb and Warthog are very powerful but rarely viable so they'll be fine. The car bomb is a best balance of you having to be a T-room while it can kill people in a very central area. Some areas are a bit dead-endy, maybe add more ways to get in and out of areas. Great map, certainly more than I could ever get done since I'm a lazy ♥♥♥♥♥♥♥ whos never completed a map (or at least published one publicly). Hope to see this in the moat map play pools! 😀 Also I thought I'd let you know, Moat does have developer applications for people who can map, so if you wish to apply, good luck!
  5. In-Game Name of Offender: Heisenberg SteamID of Offender: STEAM_0:0:71691780 Which server was this on?: TTT #10 Date of Incident: 04/21/2019 Report Reason: Revenge RDM What Happened: I kiled Heisenberg the previous round while he was a T and he cloaked right in front of me. I killed him 30 seconds after my initial KOS and he called me an RDMer (Round 8). He then proceeded to revenge RDM me the next round then leave (Round 9/Current Round). Were there any staff members online? If yes, who?: No Witnesses: Evidence: Do you understand you may not flame/harass in the replies?: Yes
  6. In-Game Name of Offender: dxzamora SteamID of Offender: STEAM_0:0444147885 Which server was this on?: TTT #7 Date of Incident: 11/11/2018 Report Reason: Revenge RDM What Happened: I accidently killed him in the previous round, then he revenge rdmed me on the next round. Trial staff arrived but couldn't do anything since dxzamora left and then map changed. Were there any staff members online? If yes, who?: Radiance Witnesses: Evidence: Round 3 when I killed my t-buddy on accident: (first was crossfire while shooting at an innocent that was behind him shooting at him, i bought sandwich then shot at another innocent but he walked in front of me) Round 4 and leave: Do you understand you may not flame/harass in the replies?: Yes
  7. man my offer 30 k for bdf because this gun stats good but talents need reload i buy ascended talents mutator

  8. man u sell american ump 45 or bonds double friedn?

    1. 「DuongC」
    2. Rogue One ツ

      Rogue One ツ

      how much double?


    3. 「DuongC」


      offer on forum post

  9. Aww man your glock is mine lmao.


  10. Willing to buy the Balloonicorn for 6k


  11. In-Game Name of Offender: Reeds SteamID of Offender: STEAM_0:0:54766380 Which server was this on?: TTT #4 Date of Incident: 10/14/2018 Report Reason: Mass RDM What Happened: Kept killing innocents for no reason or off of suspicion, then killed several traitors purely off suspicion or possible ghosting. The traitors never had any koses during the round, and he had no evidence they were traitors (innocents killed by traitors were unided and no dna). This was over the span of two maps. [New evidence: three maps now] Were there any staff members online? If yes, who?: No Witnesses: Evidence: Combined some logs that took place in the same timeframe of a round, also gives more context. MAP 1: Round 6: MAP 2: Round 6: Round 8: EDIT: MAP 3: Round 1: Round 7: Do you understand you may not flame/harass in the replies?: Yes
  12. In-Game Name of Offender: Zax_L0g1c ✪✪✪ CS.Money SteamID of Offender: STEAM_0:1:67426821 Which server was this on?: TTT #5 Date of Incident: 10/13/2018 Report Reason: Mass RDM & Rule Breaking What Happened: Killed people several times off suspicion, or literally for no reason. When questioned as to why he killed people he stated "I don't know". Was also throwing discombulators and other nades on a high tower map. Killed me (and several others) for coming towards him, didn't claim area or anything (Shot in mid air while jumping towards him). Complete negligance of reading any rules, especially our server specific rules. Were there any staff members online? If yes, who?: No Witnesses: Zax_L0g1c ✪✪✪ CS.Money Evidence: Do you understand you may not flame/harass in the replies?: Yes
  13. In-Game Name of Offender: MIKE SteamID of Offender: STEAM_0:0:100024377 Which server was this on?: TTT #6 Date of Incident: 10/10/2018 Report Reason: Mass RDM What Happened: Rdmed three people for no reason. Were there any staff members online? If yes, who?: No Witnesses: Evidence: Do you understand you may not flame/harass in the replies?: Yes
  14. This is not neccesarily true, because the taunt slot replaces a player's holstered rather than taking up 7-9, leaving those for detective and other items. I think what OP is asking is for there to be seperate grenade/taunt slots so they can equip both, have a grenade go into slot 4 and have a taunt replace the holstered, so they can show off their taunt and use their grenades aswell.
  15. In-Game Name of Offender: 魔法の青い風 SteamID of Offender: STEAM_0:1:72727914 Which server was this on?: I don't know. Date of Incident: 10/06/2018 Report Reason: Purp RDM& Nonenglish Name What Happened: Happened in MC#4, not in server list. so I just put I don't know. 魔法の青い風 (Mahou no Aoi Kaze) decided to kill me because I was low health. Were there any staff members online? If yes, who?: No Witnesses: 魔法の青い風 Evidence: Do you understand you may not flame/harass in the replies?: Yes
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