I want to preface this post by first thanking @warwind for letting me RDM him to make sure my data was correct, and to state that this isn't just a request for a fix but to also bring to light how the XP works as of today.
So I think it's best to just get into the data and then I can explain my thoughts and opinions and hopefully you guys can too.
Innocent kills Traitor : +50xp
Innocent kills Innocent : -35xp
Innocent kills Detective : 0xp (Perhaps this is a bug? Your XP does not change upon killing detective as inno)
Traitor kills Traitor : -35xp
Traitor kills Innocent : +35xp
Traitor kills Detective : +50xp
Detective kills Traitor : +50xp
Detective kills Innocent : -35xp
Detective kills Detective : -35xp
At first glance it seems ok right? Not quite. For players that weren't aware there was a permanant quad xp set over all the servers for quite a while, so some of you may have forgot the old xp. Mainly the ones worth noticing was Traitor killing Inno and Inno killing Traitor. Which was +70xp and +100xp. Some of you may say, "So what, it doesn't seem like that big of a difference" so I will give you a few examples of how this xp would affect your leveling.
Lets say you got a cool little Deadeye and you wanted to unlock BOOM on it. Lets be generous and say it required level 18. So you would need to get all the levels so 1,800xp + 1,700xp + 1,600xp etc,ect. Basically, you would need 27,00xp. Using our data let's assume you tried to get it with only T rounds, and you get on average 3 kills plus 1 detective kill. 155xp per T round (I'm sure you can see the problem already) now let's calculate how many rounds that would take on an average xp gain per T round of 155.
27,000/155= 174 rounds
I'm sorry, 174 T rounds to get something to level 18? Ok, no problem let's just put on our perfect xp lover
155*1.75=271.25xp Round to 271
Nice! but how long would that have took us with the old xp?
The -35xp to the xp has increased the workload of leveling something to 18 by 50 T rounds. And keep in mind, this is with a perfect xp lover. It would take a player around 330 kills to get to just 20,000xp. That's close to a whole day of killing people, the whole day. Perhaps my math is wrong in some places, feel free to correct me I'd appreciate it. But this is just not right.
Lets say you wanted to level up your planetary to level 45. Let's say you got average 5 kills and a detective kill. And you had an average xp lover of about 72%. That would be only 387xp per round. If my math is correct, you would need 267 T rounds. With the old XP you would have needed 133. It's insane.
It's just too low right now, xp lovers and quad xp hardly give benefit. I am not the only one that agrees it should at the very least be taken back to its original state.