Jump to content


Senior Administrator
  • Content Count

  • Joined

  • Last visited

  • Days Won


Zenotix last won the day on July 4

Zenotix had the most liked content!

Community Reputation

123 Pimp


Profile Information

  • Steam Information

Recent Profile Visitors

1.5K profile views
  1. Seeing as chrome is no longer part of the staff team , I will be taking over this complaint
  2. Has the issue been revolved ? if not please respond within the next 24 hours otherwise I will be closing this (in case it hasn't feel free to open a new report)
  3. Seeing as chrome is no longer part of the staff team I will be taking over this complaint
  4. I have a better idea , why don't you swap it with trigger finger instead that way its even worse for actual gameplay but better for events where click doesn't work and its actually fun to use
  5. I actually quite like this idea , you basically buff weaker powerups by sort of combining them together and punish people for using the strong ones
  6. Seems like a pretty cool idea , could use a bit more tweaking but seems very nice
  7. You clearly cannot read - I never mentioned anything about changing snowball because it doesn't need to be changed - special prefixed christmas weapons(daner vixen dasher prancer etc) will still always drop snowball I would also like to point out that projectile talents are near useless on every single shotgun other than slog as it works properly on anything other than slog (its broken on slog) - it procs per shot , not per pellet.
  8. Okay so I thought this through and I believe I have a solution on fixing the current issue with having 4 or 5 snowball-like projectile talents in a way that will keep everyone happy. First of all nerf every single one of them to 5-15% to proc a projectile dealing 10-35 damage - that way snowball is superior to them all Second and most important - combine all of them into one talent ALLOW ME TO EXPLAIN : Lets say there are 10 t2 talents - you'd have a 10% to roll a projectile talent and IN THAT 10% you'd have an extra 100/(amount of projectile talents)% chance to drop a specific projectile talent - that way moat can both keep adding projectile talents as much as he wants AND they don't take up more than one rollable t2 slot - EVERYONE WINS ! Last - FIX THE WAY THEY WORK ON SLOG BECAUSE I AM SICK AND TIRED OF GETTING CROSSMAP SNIPED BY A ❤❤❤❤❤❤❤ PROJECTILE SLOG REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE In all seriousness though - the major things that should be done first are the first and second (the slog part would just be a cool bonus 😞 )
  9. OTS Best secondary in the game.
  10. It's not a bad idea but I don't really think its necessary
  11. yes but also add energizing and paintball like suggested before 😞
  12. Its already a good enough t2 which functions just fine and does not need a rework at all in my opinion
  13. I dont know if all of you remember , but a while ago moat changed the base hp of everyone to 1000 for a few hours (maybe days I dont remember). What I do remember though is that it was very fun (needless to say that if it stayed longer it would have become annoying and unfun) , so I thought why not bring it back in the shape of a wacky round. Tank mode - all players receive 1000 hp for this round.
  14. A new(?) useful 2nd talent which isn't snowball renamed ?!?! Sign me up ! also s8n you are gay
  15. Just to clear things up doing the crouch jump thing with froghopper is not classified as exploiting at the moment - I just called it an exploit because its easier to know what I'm referring to that way
  • Create New...