Here are some ideas I've had for a while now. Feel free to let me know your opinion in the comments.
***DISCLAIMER*** Some of my ideas might not be possible to do but I still want to put it out there.
New T2 talent : Corruption - Damaging ennemies has a chance to corrupt your opponent's weapon. If your weapon is corrupted, talents won't work for a short amount of time.
E.G -> Damaging ennemies has 7.5-20% chance of corrupting their weapon.
New T3 Talent: Elemental - Taking damage has a chance to activate one of the following: Eruption - Attackers have a chance to burst into flames for X amount of time.
Earthquake - % on hit to damage and "shaken" the ennemy, Reducing their movement speed by X %
Blizzard - % on hit to reduce aiming speed by X% and making them slide uncontrollably on any surface.
Shock - small % on hit to shock the ennemy, paralyzing them for X amount of time. (while paralyzed, players will still be able to shoot or rotate their body)
Black hole - for a small period of time, all players within a decent sized radius will be pulled towards you OR pushed away from you
T3 or T2 Talent: Thorns - Your attackers will also take damage.
E.G -> 30-55% on hit to deal 5-20% of the damaged received.
New T1 Talent : Killing Machine - Each kill will increase the damage AND/OR the RPM of the weapon.
E>G -> Rightful kills will increase the damage AND/OR RPM by 1-3% stacking up to 5 times.
Now let's talk about Power-ups.
Health bloom is hated by most players, here is some suggestions of power-ups that could replace HB.
- Divinity - All elemental talents no longer affects you. (Ascended / Cosmic)
- Swat - Starts each round with armor. ( High-end )
- Forest's gift - Healing effects are slighty increased ( Superior / High-end)
That is it for now... hope you guys liked the ideas. Thank you for reading.