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Mr Jiggles

Trial Staff
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About Mr Jiggles

  • Birthday 09/03/1996

Profile Information

  • Gender
    Male
  • Location
    Vermont
  • Interests
    Programming, Puzzles, Logic
  • Steam Information
    what

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  1. fix the server titles to match what they say in the forums, the in-game server selector, and in game as they do not match, or are 1 off..
  2. Any good idea is going to need some time put in to plan and implement, and isn't going to be perfect right away. New uses for bad items is great. More ways to get good items isn't bad. too many ways to get good items is, and right now the only ways i know of currently to get good weapons is through luck and trading, it wouldn't hurt if that same luck is also in the 'crafting' i am supposing. if you're worried about the economy, the parts can be separate from the inventory, untradeable, and unbuyable. apart from that it can be made that doing anything could end in a net loss, say you 'scrap' ## standards for a chance at getting a specialized and if you do manage to get it, it would have been much more worth it to decon instead making the process hard and work is a matter of what is worth doing, spending 200k ic on crates which has unique and interesting guns, or trying your luck to craft a better gun out of several guns sitting in your inventory, which depending on implementation, may have a chance to fail everything can be handled in moderation, if there's worry of an influx of better items, make the process harder, like, making it not guaranteed.. IC will not become used less since buying crates and trading and gambling are much too a part of moat gaming, buying crates and converting the item/guns back into IC or farming for parts for (a chance at getting) better guns, IC won't be left out at all. the problem is keeping the flow somewhere between acceptable loss for reward and just a bit net loss. and i don't know about you, but i'd definitely farm for ic for a couple months 'scrap'ing everything in trying to get a cosmic i've never the luck to drop from end round, or from a crate, even if it's a generic gun named cosmic..
  3. I feel it will be more interesting if inventory items/guns that would be deconned for IC, had another use. In essence i'm thinking about a crafting system, of course after inventory sorting and better inventory handling is implemented, i don't see this being done anytime soon. end round drops, crates, trades, gambling, mostly RNG for any one person to gain a weapon. Yet the only thing to do with unwanted weapons is to either level them for crates and decon after, or to just decon them as soon as they enter the inventory for IC. i would like to see the idea of 'scrapping' weapons for parts equal to or a tier lower than the weapon 'scrapped', this can be in depth to 'you need 20 smg parts to craft a random smg' or as simple as 'you need 75 weapon parts to craft a random weapon', and to get 'scrapping this weapon will yield 1-3 parts (of [weapon rarity] quality)'. something to see useless items to be deconned for that little bit of IC having another use, and if not crafting then sending to receive a guaranteed return, like a weapon crate that levels up the more you put into it to an extent for a weapon of guaranteed (minimum) rarity. I believe any idea can be executed well if it is done properly, and finding an alternative to deconning weapons will no doubt keep anyone interesting in the long run depending on what route is taken when adding another process to the inventory system, and the 'gambling feel' can still be upheld when adding new features as it really depends on what process is taken to establish an alternative if anyone has concern about making a way for getting certain rarity weapons acquirable outside of the RNG everyone is used to.
  4. thank you for providing this service, minus all the rough bumps in the road getting to this point, it is a joy to play and be a part of this community and i can only hope that this community can only get better from here on.. i'm a patient person 🙂
  5. Your In-Game Name: Mr Jiggles Your Steam ID: STEAM_0:0:44794067 Which server where you banned on?: TTC Beta Staff Member that Banned You: GeneralOblivious Ban Reason: RDM and Leave Ban Length: 2 Days Did you break any rules?: Yes What Happened: in reference to https://moat.gg/forums/topic/19253-complaintmr-jigglesrdm/?tab=comments#comment-102892 what happened is before the incident i've been developing a reflex to hearing shots dangerously close to me and quickly finding the source, which too often included someone close actively trying to kill me. i heard gun shots, and reacted too quickly on a role that has a one shot weapon. i recognize that what i did was unfair for the victim who played no part in trying to hurt me. i handled my argument poorly, and left the game not realizing this person wanted to bring in moderation to handle what happened, and also failed to be active enough to respond to a ban request on myself. i did not intend to RDM and i do not intend to leave when ill feelings are unresolved i killed him, felt sorry, but instead of apologizing, i said i felt trigger happy in the moment - the fact this lead to my ban is of any indication, i need to slow down Witnesses: Have you read over our rules?: Yes Do you regret doing what you did?: Yes Do you promise not to break any rules after your ban?: Yes
  6. the difference between running off with the tester and bodyblocking, is the tester is a tool for building a team of proven, a non necessity. but body blocking prevents gameplay, or is a traitor tactic to prevent a detective/innocent form leaving an area that may or may not be laced with 12 c4's. losing the tester to a troll is not a life/death situation
  7. yes because making other people lose karma over a thing everyone can do out of silly/trollific intentions is a good way of handling the situation.. just follow them till they die, deal with the threat if there is one, and take the tester back. or wait till they drop it off the edge into an area where you can't retrieve it, to which you may respond by force feeding them a healthy serving of lead
  8. you got a market tab, you got a couple weapons, some body models and a few powerups with a base and asking price in this tab, they all cost you a bit of ic to have them put on the market, and you have to push a button(or some other form of persistence check) to reset a timer which costs a percentage of the overall ic spent to put the items in, otherwise the items will be auto removed from the list, which is sortable by type, name, item-rank, price, etc.. while the items can't be bought off the market directly, seeing the item in the list would tell you that the person wants to sell it, perhaps a button to tag it for interest and some way to contact the player, perhaps even initiate a cross server trade menu, discuss the price.. and so on. dedicated players that really want to sell items get to display them for people who may not use the forums or use discord. new players get to explore the weapons in awe and may play more to grind ic for an item they hope to find on the market. rich players get a chance to grab that one weapon for the set they're collecting for. all done ingame instead of relying on outside mediums.
  9. cross server trading? i'll suggest a better idea, a market tab.. put your items in this tab for everyone to lookup in a library of sorts, and an interested user can price check with the community from their side, and contact the item owner for a trade edit: add an auction house too
  10. sorry, i tend to be over-ambitious with my thoughts, just a second hat or mask slot would be nice
  11. a second hat/effect/mask slot and/or feet/shoulder/chest/legs/arms/waist slots imagine wearing full skateboard safety gear or Timbs, hoofs, roller-blades? a fancy watch? or a yu-gi-oh arm-deck-thingy.... or perhaps the infinity gauntlet? a WWE championship belt, or a old-western/modern pistol holster entire sets as collectibles to replace or enhance the body slot i would also suggest a cosmetic inventory tab to contain all this creativity 😉
  12. it isn't very easy or nice being the hitman, i propose the hitman not die, but instead either A: not do damage to players that are not you target or B: you can kill anyone, but it's much better to kill your target, an incentive where you are forced to kill your target, but you can also defend yourself
  13. then why not introduce a new mutator/method of guaranteeing you can make a weapon better perhaps at the cost of removing it from trade-ability including an absurd-ish cost to obtain such mutator/method, this would both keep the economy safe and satisfy players. i.e. do you want to make cash of this item, re-rolling stats till it's deemable, or do you want a gun you can cater slowly to perfection over a long period of time at a high cost of IC and binding the item to your account.
  14. i think weekly bounties would be a good addition now that you don't get any items from bounties anymore
  15. i sometime use the cloak when i want to get away really quickly, with inf time i could pop into existence left and right with a shotgun and kill every one on the server effortlessly :D
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