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    Cobalt

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  1. One of the best parts of froghopper is being able to traverse more difficult terrain than a normal jump while bhopping. Without crouch jumping it would also be just like a normal crouch jump without froghopper. Being able to crouch and uncrouch while bhopping with froghopper allows for tons of maneuverability. While you do still have the ability to GET to the areas needed from a larger jump, the actual movement there and onward is one of the large benefits of froghopper. I still think that the best change currently would be to delay crouching so you can not crouch too many times in any given second. Maybe you can build on the idea of it being a chargeable ability but I think the rest is too much
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