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zoinccs

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zoinccs last won the day on May 7

zoinccs had the most liked content!

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    https://steamcommunity.com/id/sereheart/

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  1. how so is this idea not unique? also 5-10 extra health isn't even that much. cmon.
  2. Okay so basically this idea came to me after another person suggested a Planetary Powerup, which I feel like can be improved upon. It'd be called "The Plethora" and would be able to be dropped from the Alpha Crate. Concept art of what it could look like: And here are the stats that I'd suggest for it: 5-10% speed buff 5-10% less headshot damage 5-10% 25-50% less fire/explosion damage 5-10+ health points Reminder that THIS IS A PLANETARY TIER powerup so I thought these numbers/buffs we're kind of fair. I might adjust them later. Please leave any thoughts about this below, and upvote/downvote at the top left of the post 🙂
  3. ive jumped off of lighthouse into ocean before on mc_island. took no damage.
  4. ok so basically, this idea is meh but can be improved. it should be: "While holding out this weapon, identifying an unidentified body gives you (5-15) health over (5-10) seconds." thank you for coming to my ted talk
  5. These maps are shown as boostable in the VIP menu, however, when you try to boost them it says that the map doesn't exist. Please fix this. upvotes at top left of the post so its higher on feedback page 🙂
  6. why are you complaining about a certain planetary prefix when you can probably mention that its THE BASE WEAPON itself that needs a nerf. pks just need a lower headshot multiplier so that it doesnt 2 tap terrorists to the head, and an ever so slight nerf in RPM.
  7. Make Fortification a viable talent by increasing the duration stat range and the damage reduction stat range. Maybe to 10-20% damage reduction and 10-20 seconds. As it is right now, most players really don't like nor find it usable at all. Current Fortification: EDIT: also if you agree, make sure to upvote at the top left of the post since that actually shows on the feedback page.
  8. i had this same problem. tried everything. only thing that worked for me was factory resetting my gmod. just remember to save binds, settings, etc. if you are going to factory reset.
  9. added vinego d talent fixed certain parts that were censored also reworded the overheal part in zombie talent to make sense.
  10. rend is good pickle rick is good selector switch is completely broken on certain guns, and probably cause a ton of argument/work to figure out what it should be disabled on, etc. gory mess sounds annoying. maybe just slow their movement speed a lot, and if the proc chance was really low. hawk eye sounds interesting, but personally i wouldnt like more useless talents. juggernaut sounds interesting, may need a small rework on the numbers but an interesting concept. precision just sounds like another situational and useless talent. even if you were to increase the damage buff, a lot of people still wouldnt probably like as movement is a huge factor in gameplay. protection is just a fortification rework? whats the point of making a brand new talent when we should just rework the current one. which is needed. slight of hand could be really nice as a t1 or t2. except if it activated every single reload and it was maybe like 30-50% faster reload. beyond the grave sounds cool af. maybe rename it to martyrdom or something and change the damage range from 15-35. scavenger is just vulture but more useless... infact vulture was actually named scavenger before moat changed it. theres already the reload feature so this is useless. armor sounds pretty overpowered and less of a talent and more of a powerup. a talent is a function based around the gun that would buff the player or the gun itself. press the attack just seems like a reworked provident? seems weird to add another bad talent. :( stockpile seems to look like a reworked steroids, but is more interesting. 5% however is slightly overpowered for a damage buff that can last until the end of the round. maybe if the stat range was reworked to 2-4%. ice ray just seems like frost? i can see why you'd want to slow everyone with a t1 talent but it would be fairly broken since you would be able to get ice ray on worn weapons. keeping the frost talent on ascended and above tiers was a good idea since its a 3rd tier talent. other than that, i'd say we should just keep frost since it's already a great talent. victory rush sounds interesting. but i'd say its completely situational, as it can be incredibly useful on high population servers and near useless on lower population servers. i can see some people enjoying this talent and some people hating getting this talent. also i'd rework the amount of health obtained. execution seems really useless. most of the good melees can do 20-25 damage already. also if someone was that low, i'd rather use my primary or secondary to kill them. im not sure in what situation you would have to go melee only. this just seems like a useless melee-only talent. consistency sounds really broken and kind of strange and pointless. it seems like a combination of the PEW talent and focus/brutal/steroids, but it doesnt really work. hax sounds kind of fun, a monitor though? a monitor might be too big of an object and might lag servers or something lol. reviving has been suggested in the past, and i think its been ignored. also i'd prefer to keep it that way personally. again this feels like something that should be a t/d weapon or a powerup, but not a talent.
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