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OblivionCreator

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  1. In-Game Name of Offender: SkiCrook™ SteamID of Offender: STEAM_0:0:159680415 Which server was this on?: TTT EU #3 Date of Incident: 06/18/2019 Report Reason: Attempted Purp RDM What Happened: I started a T Round and he came up and shot me 30 seconds in for no reason. I normally would report for this amount of damage, but he's level 94 and should know better by now. Were there any staff members online? If yes, who?: No Witnesses: Evidence: Do you understand you may not flame/harass in the replies?: Yes
  2. In-Game Name of Offender: Minato SteamID of Offender: STEAM_0:0:437224249 Which server was this on?: TTT EU #3 Date of Incident: 06/11/2019 Report Reason: Purp RDM and Leave What Happened: I was sat in a corner, holstered, when he ran up to me, looked at me, shot me then went "Oops". He got shot and left immediately after. Were there any staff members online? If yes, who?: No Witnesses: Hammade Evidence: ne Do you understand you may not flame/harass in the replies?: Yes
  3. In-Game Name of Offender: Wrench SteamID of Offender: STEAM_0:0:118047381 Which server was this on?: TTT EU #3 Date of Incident: 06/10/2019 Report Reason: Mass RDM as Det What Happened: Shot me, and another dude and then opened fire on everyone else, plus throwing a TNT into a crowd, intended to kill (But didn't, due to headshot only) While he didn't actually harm 3 people (Only me and someone else...), he clearly intended to with the babynade, and the innocents only ended up shooting him because he was killing them randomly for no reason. Were there any staff members online? If yes, who?: No Witnesses: Evidence: EDIT: More logs from the next round Do you understand you may not flame/harass in the replies?: Yes
  4. +1 (Would also love if it didn't show all the non-TTT maps. Like, why show gm_flatgrass if you're not gonna let us play gm_flatgrass?)
  5. +1 actually kinda like this idea. I'd love if you could get different colours for it, similar to tf2's killstreak sheens, so it's not just the Minecraft purple.
  6. Final update - Thanks @Emi - ♀Nyapano♀ for the idea to edit the map and @Methelin for the help with ttt_traitor_button Bump again, but with good news! Remember my last post, when I said I was throwing in the towel? Well, that was a blatant lie. I figured out the issue, the decompiled textures all got made uppercase by the decompiler, as the map was looking for lowercase textures. For some reason, gmod is not case sensitive, but BSP files ARE, meaning that when the textures were in my GMOD directory, they worked, but not when in the BSP. Either way - It works, textures & the whole map is working and ready for use. Please feel free to test it in your own time, here is the link to the current WORKING map file: https://drive.google.com/open?id=1nGJwPx8F4MHJFBlcj0ywE-et8yCKXahs
  7. Alright - It's been an hour and I've been trying to recompile the textures into the map, with little to no success, so I'm throwing in the towel here. I've added every single texture from the original back into the .bsp and it's still all just pink-missing texture symbols (Minus a few textures). Attached is the .vmf, and the .bsp of the original, and my modified version. I tried to use this to add the textures: http://www.tophattwaffle.com/packing-custom-content-using-vide-in-steampipe/ MODIFIED BSP: https://drive.google.com/open?id=1RWfgdJc2lYFQ5qDmp9CZAumTmQ_1Gdsc ORIGINAL BSP: https://drive.google.com/file/d/18vl6r9MmdDyFNi6GUA1IzQemhUnIYphc/view?usp=sharing EDITABLE VMF: ttt_subway_station_v2c.vmf
  8. +1 It's interesting to add some more historical/niche weapons, instead of the weapons that everybody has
  9. Thanks. Here's my progress so far: Gonna modify the button quick so you have to be closer to activate it, and maybe add a door or something. (As well as adding the countdown.). Other than that, there's a few bugs that seem to have popped up from decompiling that needs working on. Will probably be done later today. FINAL EDIT: It's done! After going through and removing some rogue nodraw and broken Area Portals, the map is now playable again, with a button that only works once per round (And only if the T's press it!) - It doesn't take a credit though. I want to test it with a few other players before giving the map file out, to ensure everything works alright, so shoot me a message on Discord if you can help. @OblivionCreator#9905
  10. That'd be great! I'm no expert with Hammer and really just got sick of that button, so an example would be great, thanks.
  11. Most likely possible. I'll look into it when I'm at my computer next.
  12. @Emi - ♀Nyapano♀ Did some work in Hammer, and got this Notably, the button is gone. (So are the textures, I need to work on that but I gotta go soon, so that'll have to happen later...) I am considering just lowering that door thing above, so that the button can't even be accessed, even if it was there to help prevent confusion. EDIT: I got bored so here's a version of the map with textures. This is still a quick compile, so no entities or lighting will be rendered. I ACTUALLY have to go now, so this is the best I got
  13. It's possible, but I doubt the original map files are out there. If I have some free time tomorrow I'll look into decompiling it and editing out that button with Hammer, but no promises.
  14. Bumping because it's been a while - And now that I've been on that map with actual staff, the warnings for trolling aren't enough of an incentive to stop people hitting it the 6-7 times in quick succession (or more if the staff member isn't viewing the button at the time.)
  15. +1 that's much better than my idea and means it's attainable without metagaming
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