I’m sorry if any of these have already been suggested, but I do not fancy looking through 20 pages of talents to refine this post. Without further ado, here we go:
Destabilised [Tier 3]
Each hit has a (3-8)% chance to deal no damage, but force the victim to shoot randomly for (10-20) seconds.
Could also add an effect where the screen has an effect, shakes a bit, maybe like a taser.
High Noon [Tier 1]
Draw speed is increased by (25-50)%
Quick Clip [Tier 1]
Reload speed is increased by (20-40)%
We have the reload and draw stats, and a talent for every other stat (kind of dmg, but definitely weight, accuracy, etc) so why can’t we add these rarer stats to the mix? I’d personally love to see a quick clip/extended mag HUGE or MP5G.
Killer Kick [Tier 3]
Each bullet has a (10-25)% chance to push you in the opposite direction of your bullet at (3-10)x force.
Why do we need Bostons to have jetpacks? This is inspired heavily by dborn mixed with Boston basher, and could definitely have its ups and downs. It wouldn’t be easy to stop fall damage with though as the chance is too low, and the force usually isn’t strong enough to combat the game’s gravity.
Tactical Explosives [Tier 1 OR 3]
Each shot has a (5-15)% chance to instead launch a grenade dealing (20-40)% extra damage with a fuse time of (0.4-2) seconds and a (2-4) feet area of effect
Could be used as a meme/extinct/event weapon talent (and therefore T1) or on the other hand has the capability to be a T3 because of how they generally work. This talent could lead to some really interesting kills and plays, possibly beyond the grave. However, could lead to accidental RDM in some cases.
Untraceable [Tier 2]
When killing with this weapon, you have a (25-60)% chance to destroy any DNA sample on the body.
Could make traitors less prone to DNA detection while not really impacting innocents. Like a more tame, higher chance “Assassin” that’s different, but follows the same concept.
Pickpocket [Tier 2]
Every second of firing your gun, it has a (10-25)% chance to steal the victim’s current weapon’s talents and stats to be added to your own gun when within (5-15) feet of the target.
Stats based off of a mix of explosive and close quarters. Doesn’t completely win the fight, doesn’t proc too often, can’t be relied on heavily. However, effective when working. As an example, your beloved Dancer gets turned to a mere 4 tap M16, or your beloved Bond’s Best Friend loses it’s one shot explosive capabilities and your lightweight/-40% fists turned into a useless waste of space. A bit like copycat but much less stealing going on.
I Spy [Tier 2]
When hit with this weapon, you have a (5-20)% chance to have a temporary camera put on you lasting (10-25) seconds.
Maybe these stats are too high, but the general idea is there for this talent. You get to have an RSB-like view of your victim in case they escape. It’s like a more tactical “mark” as you can’t see exactly where they are, but instead deduce it yourself.
Double Drum [Tier 2]
For each bullet reloaded, the gun has a (0.25-1.5)% chance to load double the usual magazine size.
Can’t be exploited easily due to it being per bullet, higher chance for every bullet shot. Could actually make TMPs good for once, while also helping large mag guns like HUGEs which often get called out for being rubbish.
Concentration [Tier 1]
Damage is increased by (5-10)% while aiming down sights with this gun.
Possibly be the difference for guns such as MSBS, but for a sacrifice. Maybe a less sought after talent, but can have its uses.
Unstable [Tier 1]
Each shot has a (0.5-2)% chance to destroy your gun, but will deal (10-20)% more damage.
Meme/extinct/event talent like click and Boston Basher. High risk, high reward.
Russian Roulette [Tier 1]
You only have a (15-20)% chance to fire a bullet when you shoot but your gun’s RPM is increased by 600%. Not firing a bullet does not use up a bullet from your magazine.
Another great meme weapon. Could turn your XM into a holukis, could turn it into a slowihux. It all depends on how Lady Luck is feeling when you use your left mouse button.
Fail-safe [Tier 3]
If you miss a bullet within 2 feet of a person, you have a (15-30)% chance to damage them for (25-75)% of the gun’s original damage.
I was thinking about homing pidgeons and long story short homing bullets. May work well, may be a catastrophic pile of reports and RDM, who knows?
To finish off this long talent suggestion, I want to say that of course these talents can have stats changed and numbers altered but the general idea behind each one is there.