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crazyboi moat.gg

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  1. I wholeheartedly agree .
  2. I honestly hate that feeling when Im having a good serial killer round and this garbage happens. Remove any trace of it from existence in ttc (at least for serial killers)
  3. I honestly like this design, I think it would be very helpful to newer ttc players, and I would honestly rather see this than what they have currently :D.
  4. In-Game Name of Offender Pebbelsons moat.gg Steam ID of Offender (i.e., STEAM_X:X:XXXXXXXX) STEAM_1:1:43718072 Date of Incident 02/18/2020 Report Type Scams, fraud, or illicit activity Your Discord ID 671290720560218123 Description He said he would give me 4.5k sc, said it wasnt against the rules, and once I traded and rejoin he dipped and changed his name 4 times. I just want my stuff back Evidence Attachments
  5. In-Game Name of Offender Spoof Steam ID of Offender (i.e., STEAM_X:X:XXXXXXXX) STEAM_1:1:165892568 Date of Incident 02/12/2020 Report Type Scams, fraud, or illicit activity Your Discord ID 521791417157419018 Description He said that he was trading me around a 73% exp lover, but instead he traded me like a 45% one because I wasnt able to see it because of the inventory glitch. Evidence https://steamcommunity.com/sharedfiles/filedetails/?id=1996124535 https://steamcommunity.com/sharedfiles/filedetails/?id=1996124586 https://steamcommunity.com/sharedfiles/filedetails/?id=1996124544 https://steamcommunity.com/sharedfiles/filedetails/?id=1996124557 https://steamcommunity.com/sharedfiles/filedetails/?id=1996124567 This isnt for me btw, its for buzzkill6400 Attachments
  6. It wont do an effect to other innos/ts tho, so I dont know how it would cause rdm. It will only do damage when a t kills an inno or when an inno kills a t
  7. Using it from damage would mean that each shot had a chance to do at most 10 damage to each player per shot. That would be idiotic and way too overpowered. The amount of damage is super limited and it would be for ts in rooms with several innos or innos in rooms with several ts. I dont really understand how it would make people wanna "rdm" more, as I have them plan to implement it to where if you're an inno and you rdm another inno then it will not do damage to the ts/innos.
  8. Not from hitting, from killing
  9. Yeah Im bad at those, what about the actual talents tho
  10. I'm a cj'ing bellend: If the player is in the air, damage will be increased by (15-35)%. Tier 1 Water Lungs: Each bullet has a (5-10)% chance to do (15-35) drown damage. Tier 2-3 Mob mentality: Each kill has a (12-36)% chance to do (2-10) damage to players within (5-15) feet. Tier 3 I can sense your fear: If a player near you has less than (10-25) health, then your damage is increased by (5-12)%. Tier 1-3 (doesn't stack) Double tap: Each bullet has a (4-10)% chance to shoot 2 bullets instead of one, but damage is lowered by (10-20%). Tier 2
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