Gentlemen (and ladies), I would like to bring some gameplay rules to light and my goal in this discussion is to have the MOAT community and staff to consider and possibly have these rules modified. I would also like to bring up a clearer understanding of what Random Deathmatch is. I am not here to complain about these rules. I am here to discuss. To debate even, but not argue to the point of name-calling. That being said, the rules and topics I have in mind are as follows:
-Players may not be killed who do not wish to test.
-Players may not kill others based off of location, model, and sound (sound is not written in the rules).
-Players may not kill those who chuck or mess with detective gear as long as it is accessible (no where found in rules)
-RDM and the settings/dynamics of TTT.
Players may not be killed who do not wish to test
I'm certain that I do not need to explain the dynamics of TTT. An innocent who does not want to test should be considered a traitor. 99.9% of the time the player that does not want to test is a traitor. I believe when we give innocents the 'right' to test or not takes away from the game of TTT. Innocents should want to find out who the traitors are. If this were not a rule, then innocents who do not want to test would in a sense actually be T-baiting and not playing the game as it should be played. I believe this rule restricts a player's use of their common sense and must wait until a traitor begins filling them with lead before they can defend themselves.
Players may not kill others who mess with a detective’s gear.
The instance I have in mind is the portable tester, which may be picked up and thrown across the map. I have been told by staff that you may not kill a player who is doing this to your gear. I believe I do not need to go into detail why I don’t believe this should be a rule.
Players may not kill others based off of location, model, and sound (though sound is not written there)
I've thought about the other side of the argument and can understand that there can be players who would take advantage of this if this were not a rule. Players looking to get away with RDM. But I believe this rule still restricts a player's use of their common sense and leaves the player having to wait to be shot by a traitor before they can do anything. A player may know full well that someone is a traitor, but knows they cannot do anything about it because they are restricted by this rule. I believe a middle ground should be a case by case basis. There are cases that are obvious and there are cases that are far fetched and should not have happened. And a thing to add: If we cannot kill off sound, why is there a need for a talent such as depression?
In regards to player model. I believe a model void of all gear should not be KOS’able as we cannot be sure. But a certain model wearing certain gear should be kos’able regardless if we can see the name. I understand that we want our models and gear to look cool without putting us at a disadvantage, but it blatantly makes us disregard our reason and common sense. Also to add, there is a handy detective tool called the Visualizer. The Visualizer shows a murder scene and not only shows the model of the killer, but all the gear that the player is wearing such as hats and backpacks, with this rule in place it renders the tool nearly useless.
RDM and the settings of TTT
As I have played I have heard the term RDM (Random Deathmatch) get thrown around a lot and I believe that it can be used a lot and lose it's actual meaning. Random Deathmatch as the name shows is random, without reason, at least without reason pertaining to the game. I have heard players say that they have RDM'ed someone else on accident because they were sure that they were a traitor or they just misunderstood completely. I politely think that this is wrong. The settings of TTT is a group of players who are predominately innocent but have a few traitors amongst themselves. These innocents do not know who is really innocent and who is really a traitor. Because of this dynamic of the game, there are bound to be mistakes made, and that is part of the game. That is something that traitors depend on. There is bound to be confusion and confusion is part of the game. I have seen 'innocent' players with great reason or at least a legitimate reason for mowing down another player (who turns out to be innocent) and then get penalized by a staff member. I believe the player who did the killing in this situation has no intention to RDM and did not RDM and should not be punished.
To wrap up, I would very much like some of these rules to be modified, but also I would like clarification on these rules that are not written. It has the potential to breed rules that aren’t right or logical but are adopted by those who run into them. Thanks community and staff for reading and considering.