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Dark Knight

REMOVE OR FIX TURRET

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Detective turrets don't function.

Traitor turrets 100% of the time sound like they're coming from the left, but can be literally anywhere and they shoot through solid objects sometimes too. So before you even know where you're being shot from you'll take 75 damage. Additionally, the turret will only lock onto one target or two. People misinterpret this as, "The turret isn't targeting (player), so they must be a Traitor! KOS them"

These things are annoying as ♥♥♥♥ too because of how skinny their hit box is, with a seemingly infinite number of health. 

 

Fix or remove them, please and thank you.

Edited by DarkNight (see edit history)
  • Agree Agree x 4
  • Pog Pog x 1

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It can even be placed into the detective room somehow on innocent motel and theres nothing that you can do other than die since theres no time to react

  • Informative Informative x 1

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I have only seen the detective turret work once. and it ended up killing both players, the aggressor and the defender.. so A+ there.. 

I typically have to use glock lovers to kill a T turret. 

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