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NoFace

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    NoFace

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  1. give a kiss to me right now

    1. Samuel

      Samuel

      if you dont respond im going to fight you

  2. Nice profile music 🙂

    1. Samuel

      Samuel

       

  3. Hey this music is fucking awesome!!

  4. Dailies are quests that give you set rewards. Special thanks to @Leo Garkin for his help on this. First Place Rewards: 5,000 Inventory Credits + 8,500 Player Experience + 1 in 2 Chance for High-End Second Place Rewards: 3,500 Inventory Credits + 5,500 Player Experience + 1 in 5 Chance for High-End Or Rewards: 5,000 Inventory Credits + 10,500 Player Experience+ 1 in 5 Chance for High-End For: Knife Addicted, No Equipments Allowed, and Traitor Assassin Third Place Rewards: 2,000 Inventory Credits + 2,500 Player Experience + 1 in 10 Chance for High-End 1st Place Airborn Assassin | Eliminate (20-35) terrorists with a gun, rightfully, while airborn. Can be completed as any role. An Explosive Ending | With 1 explosion, eliminate (4-6) terrorists rightfully. Can be completed as any role. Bloodthirsty Traitor | Eliminate at least 5 innocents in one round, (7-14) times. Can be completed as a traitor only. Clutch Master | Win (3-5) rounds as the last traitor alive with the most amount of kills. Can be completed as a traitor only. Detective Hunter | Eliminate a total of (5-15) detectives. Can be completed as a traitor only. Double Killer | Eliminate an innocent back to back [between seven seconds] with another kill (15-25) times. Can be completed as a traitor only with guns. Melee Maniac | Eliminate (25-35) terrorists, rightfully, with a melee weapon as the cause of death. Can be completed as any role. Knife Addicted | Eliminate (10-20) terrorists, rightfully, with a knife. Can be completed as a traitor only. Professional Traitor | In 1 round, eliminate a total of (5-15) innocents brutally. Can be completed as a traitor only. Quickswitching killer | In 1 round, get (5-10) rightful kills with (3-6) different guns. The A Team | Win (3-5) rounds as a traitor with none of your traitor buddies dying. Can be completed as a traitor only. Traitor Assassin | Eliminate (20-35) traitors, rightfully, while having full health. Can be completed as an innocent or detective only. 2nd Place Anti-Traitor Force | 1 Task. Eliminate (3-5) traitors, rightfully, in one round. Can be completed as any role. Body Searcher | Identify (50-100) unidentified dead bodies. Can be completed as any role. Demolition Expert | Eliminate (25-35) terrorists, rightfully, with an explosion as the cause of death. Can be completed as any role. DNA Addicted | Use the DNA tool to locate (7-9) traitors. Can be completed as a detective only. Equipment User | Order (25-55) equipment items total. Can be completed as a traitor or detective only. Health Station Addicted | In 1 map, use a health station to heal (100-200) health. Can be completed as any role. No Equipment Allowed | Win (7-14) rounds as a traitor or detective without purchasing a single equipment item. 3rd Place Alarming MAC10 Assassin | Eliminate (35-65) terrorists, rightfully, with a MAC10. Can be completed as any role. Atrocious Shotgun Slayer | Eliminate (35-65) terrorists, rightfully, with a Shotgun. Can be completed as any role. Brutal Galil Slayer | Eliminate (35-65) terrorists, rightfully, with a Galil. Can be completed as any role. Close Quaters Combat | Eliminate (35-65) terrorists, rightfully, while being close to your target. Can be completed as any role. Cruel UMP-45 Slayer | Eliminate (35-65) terrorists, rightfully, with an UMP-45. Can be completed as any role. Dangerous XM1014 Killer | Eliminate (35-65) terrorists, rightfully, with an XM1014. Can be completed as any role. Deadly AK47 Slayer | Eliminate (35-65) terrorists, rightfully, with an AK47. Can be completed as any role. Evil MSBS Slayer | Eliminate (35-65) terrorists, rightfully, with a MSBS. Can be completed as any role. Fatal Revolver Criminal | Eliminate (35-65) terrorists, rightfully, with a Revolver. Can be completed as any role. Ferocious Glock Slayer | Eliminate (35-65) terrorists, rightfully, with a Glock. Can be completed as any role. Harsh SG552 Slayer | Eliminate (35-65) terrorists, rightfully, with an SG552. Can be completed as any role. Hateful Mossberg Slayer | Eliminate (35-65) terrorists, rightfully, with a Mossberg. Can be completed as any role. Hazardous FN P90 Hunter | Eliminate (35-65) terrorists, rightfully, with an FN P90. Can be completed as any role. Headshot Expert | Eliminate (35-65) terrorists, rightfully, with a headshot as the cause of death. Can be completed as any role. Heartless Flak-28 Slayer | Eliminate (35-65) terrorists, rightfully, with a Flak-28. Can be completed as any role. Innocent Exterminator | Exterminate (35-65) total innocents with any weapon. Can be completed as a traitor only. Longshot Killer | Eliminate (35-65) terrorists, rightfully, while being far away from your target. Can be completed as any role. Marathon Walker | In (5-8) different rounds, take (250-350) steps each round. (doesn't have to be in a row) Merciless Tommy Gun Slayer | Eliminate (35-65) terrorists, rightfully, with a Tommy Gun. Can be completed as any role. Nasty Pistol Murderer | Eliminate (35-65) terrorists, rightfully, with a Pistol. Can be completed as any role. One Tapper | Eliminate (35-65) terrorists rightfully, only with one shot kills. Can be completed as any role. Pitiless Rifle Slayer | Eliminate (35-65) terrorists, rightfully, with a Rifle. Can be completed as any role. Risky SG550 Slayer | Eliminate (35-65) terrorists, rightfully, with an SG550. Can be completed as any role. Serious M16 Slayer | Eliminate (35-65) terrorists, rightfully, with an M16. Can be completed as any role. Spiteful MP5 Slayer | Eliminate (35-65) terrorists, rightfully, with an MP5. Can be completed as any role. Terrible H.U.G.E-249 Slayer | Eliminate (35-65) terrorists, rightfully, with a H.U.G.E-249. Can be completed as any role. Threatening Dual Elites Slayer | Eliminate (35-65) terrorists, rightfully, with Dual Elites. Can be completed as any role. Troubling AUG Exterminator | Eliminate (35-65) terrorists, rightfully, with an AUG. Can be completed as any role. Ugly Deagle Slayer | Eliminate (35-65) terrorists, rightfully, with a Deagle. Can be completed as any role.
  5. This (https://moat.gg/forums/topic/11166-bounty-guide-tips/?tab=comments#comment-61448) post by @Wendy is neat. I wanted to create something similar with all talents, mutators, and power-ups, so I did. Special thanks to @Agent A for this: https://docs.google.com/spreadsheets/d/1SuaSJszdmGSJ0eQb7-e1LXUbn6d-W7V8QZ_P9SUSvPg/edit#gid=462646200 1. Rarity - The state or quality of a weapon, This lists the (min-max) talents that are possible on a weapon. (Note: melee weapons can range from 1-3) Stock - (0-0) Worn - (0-1) Standard - (0-1) Specialized - (0-1) Superior - (0-2) High-End - (0-2) Ascended - (0-3) Cosmic - (0-3) Extinct - (0-4) Planetary - (0-4) 2. Talents - Talents are special effects that can improve the statistics of weapons. Tier 1 Accurate - Accuracy is increased by (15-25) %. Adrenaline Rush - Damage is increased by (5-15 ) % for (3-7) seconds after killing with this weapon. Armor Piercing - Each hit has a (40-70) % chance to pierce armour, dealing full damage. Boston Basher - Damage is increased by (15-30) % unless you miss. Which makes you hit yourself instead. (If a weapon has this talent then the weapon cannot have another) Brutal - Headshot damage is increased by (11-25) % when using this weapon. Center Mass - Torso damage is increased by (15-30) % when using this weapon. Close Quarters - Damage is increased by +(5-10) % when closer than (8-13) feet to the target. Copycat - Every kill with this weapon has a (25-50) % chance to copy the stats of the weapon from who you killed, it also stacks talents. Deep Fried XL - [Restricted to Deep Frying Pan & Willdcards] Desperate TImes - Your weapon will do (5-20) % more damage if you are under (25-40) health. Dual - You have two guns. Your damage is decreased by (20-30) %. Fracture - Limb damage is increased by (11-30) % when using this weapon. Lightweight - Weight is reduced by -(5-15) %. Provident - Each bullet has a 20% chance to do (10-20) % more damage. Silenced - Every shot is silenced. Space Stone - You have a (10-20) % chance to have low gravity for (5-20) seconds after killing someone with this weapon. Trigger Finger - Firerate is increased by (8-25) %. Tier 2 *click* - Damage is increased by (25-75) % but you only have 1 bullet per clip. Assassin - Each kill has a (10-25) % chance to dissolve the body of the person you killed. Cough - Each hit has a (10-20) % chance to make your target cough with a power of (50-100) Explosive - Every quarter second of firing, this gun has a (21-40) % chance to fire an explosive round dealing (13.37-42) damage. Extended Mag - Max ammo capacity is increased by (10-35) %. Fortified - After killing a player, you have a (50-80) % chance to receive a (5-10) % damage reduction for 5-20 seconds. Mark - Each hit has a (10-40) % chance to mark your target for your teammates to see through walls for 3-8 seconds Medicality - While wielding this weapon, you will gain 1 health every (1-3) seconds. Meticulous - After killing a target with this weapon, the magazine has a (10-30) % chance to refill completely. Predatory - Killing a target regenerates (10-35) % health over (10-35) seconds. Prepared - Damage is increased by (5-10) % when more than (25-40) feet from the target. Reality Stone - You have a (10-20) % chance to go transparent for (5-20) seconds after killing someone with this weapon. Replenish - Your gun has a (50-90) % chance to refill a bullet if you hit someone. Scavenger - Players have a (20-50) % chance to drop (5-30) primary ammo (or until filled) if killed with this weapon. Snowball - Each shot has a (5-20) % chance to shoot a snowball projectile dealing (10-55) damage. Speedforce - Speed is increased by (5-15) % for (5-15) seconds after killing a target. Sustained - Killing a target increases your health by (15-40) % if not max health. Vampiric - Each hit has a (20-40) % chance to steal (15-30) % of the damage you deal. Visionary - After killing a player, you have a (10-40) % chance to see players within (10-100) feet through walls for (3-10) seconds. Tier 3 & Tier 4 Contagious - Each hit has a (5-10) % chance to infect and damage the target (5-10) times for (3-5) damage every (3-6) seconds. Dragon Born - Players have a (5-15) % chance to be thrown with (10-100) x force shot with this weapon. Frost - Each hit has a (5-10) % chance to freeze the target for (15-30) seconds, slowing their speed by (25-50) %, and applying 2 damage every (5-8) seconds. Inferno - Each hit has a (5-10) % chance to ignite the target for (4-8) seconds and apply 1 damage every 0.2 seconds. Leech - Each hit has a (5-15) % chance to heal (15-40) health over (30-50) seconds. Power Stone - Each shot has a (1-4) % chance to deal double damage. Tesla - Each hit jas a (5-10) % chance to zap the target (5-10) times for (3-5) damage every (3-6) seconds. Tug of War - Players have a (5-15) % chance to be pulled with (10-100) x force when shot with this weapon. Tier 1/2/3 Wild! - After a kill, this talent has a (40-70) % chance to morph into a random talent. Wildcard - When this talent is unlocked, it will morph into a different talent every round. 3. Mutators - Mutators randomize the talents you have on a weapon (Note: The High-End Talent Mutator and the High-End Stat Mutator can mutate anything High-End or below) High-End Talent Mutator - Randomizes talents on a High-End weapon. - (1 in 15 chance of dropping after deconstructing any High-End weapon) High-End Stat Mutator - Randomizes stats on a High-End weapon. Ascended Talent Mutator - Randomizes talents on an Ascended weapon. - (1 in 10 chance of dropping after deconstructing any Ascended weapon) Ascended Stat Mutator - Randomizes stats on an Ascended weapon. Cosmic Talent Mutator - Randomizes talents on a Cosmic weapon. - (1 in 5 chance of dropping after deconstructing any Cosmic weapon) Cosmic Stat Mutator - Randomizes stats on a Cosmic weapon. Planetary Talent Mutator - Randomizes talents on a Planetary weapon. - (1 in 3 chance of dropping after deconstructing any Planetary weapon) Planetary Stat Mutator - Randomizes stats on a Planetary weapon. Name Mutator - Using this item allows you to change the name of any equipable item in your inventory. 4. Power-Ups- Power-ups are abilities that can improve your player stats. Ammo Hoarder - Spawn with +(45-125) % more ammo in your reserves. Cat Sense - Fall damage is reduced by -(36-75) % when using this power-up. Credit Hoarder - Start with (1-5 [rounds up anything above #.0, if 4.1 then it actually is 5.0]) extra credits as a detective/traitor when using this powerup. Experience Lover - Gain (25-75) % more weapon XP after a rightful kill when using this powerup. Froghopper - Froghoppers can jump 70 times their body height. Too bad this only allows you to jump +(15-50) % higher. Flame Retardant - Fire and explosion damage is reduced by -(35-75) % when using this powerup. Hard Hat - Headshot damage is reduced by -(15-38) % when using this power-up. Health Bloom - Health is increased by +(5-25) % when using this power-up. Marathon Runner - Movement is increased by +(5-15) % when using this power-up.
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