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Wendy

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Wendy last won the day on January 10

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    New York
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    Jam
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    Madman

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  1. Yeah I know, that's why I said Mic Spamming and Chat Spamming are easily abused because people don't just mute/block them. I never said VK was a way to replace staff either, but right now VK is being used instead of calling staff because staff are overworked.
  2. King Midas seems gimmicky. Cool idea but I don't think it has much place in TTT. I really do like Professional, Wardrobe and Dextrous (though I think reload speed can't be altered). Calm would be too situational and probably just fall into the shit talent category. If Rush were to be increased to 50-75 (like Despair) it might more viable.
  3. This. Can easily kill and if there is a delay on the grenades it just becomes shittier BOOM!. If the talent were to shoot explosive projectiles that explode on impact and fire like the Snowball talent then maybe it could be good. Then again, prone to RDM. Assassin has the same problem that it gets rid of a body every time you kill someone; so if you are innocent and kill a traitor, you have no way of proving they are a traitor and might be subject to RDM.
  4. Shotguns need to become viable again. It is way too easy to just use another rapid-fire weapon and spray for the head getting the kill faster a shotgun can. That being said, shotguns should be more precise and less "one click and everything I see is dead". The XM1014 was really bad early 2018 before its nerf as well as many others. Since then, they became really bad and aren't usable. LMGs need to make a decent appearance and not only be usable during boss rounds (where they are also outclassed). I can't think of ways to implement LMGs that would actually make them usable as TTT is mostly a CQC game and LMGs suffer the most to SMGs and ARs as SMGs can kill faster at the same range LMGs are good at and ARs can outclass them midrange. Inaccuracy is a huge problem. Great point, but hard to implement. The balance between what makes these two types of weapons usable and unusable is very, very fine.
  5. As we all know, votekicking is becoming the norm on the server due to the lack of staff and as a result, a lot of people are abusing their power. A couple of things should be added to votekicking to make sure nobody is getting falsely banned. A comprehensive draft of the rules should be easily accessible via forums and in-game. If there is one, please link me to it. 1) Remove in-game votekicking or do not make the pop-up force you to choose an action. I don't know why this was ever an option if doing so is breaking the rules. I suggest you disable the function unless the round has ended or preparing. If not, have the pop-up come up on the left-hand side of the screen, stay there for a minute or two then make the potential kick. 2) Add more votekicking options, add an "Other" box where you can write the reason down. Trolling, MRDM, AtMRDM are really the only ones used correctly while the other two, Mic Spamming and Chat Spamming are always abused whenever someone just does something annoying. Adding a box for the reason when choosing AtMRDM or MRDM could also be helpful. 3) Instead of just votekicking for MRDM, if we could write a description we could paste logs in the votekick itself. This could also be a rule and prevent lots of false votekicking as taking a screenshot of logs really quickly and pasting it in the description of the ban could easily be a way of proving if a votekick was justifiable. Votekicking needs a rework. It could be a really helpful tool if used correctly and take a load off the staff's shoulder; right now, votekicking is wasted potential.
  6. In-Game Name of Offender: Baelynn SteamID of Offender: STEAM_0:1:7841345 Which server was this on?: TTT Minecraft #2 Date of Incident: 01/15/2020 Report Reason: Exploiting What Happened: Door blocked. Did so for multiple rounds, did not get proof of that. Was warned by players and myself multiple times. Not sure if the server of occurrence is correct. Were there any staff members online? If yes, who?: None Witnesses: Evidence: Do you understand you may not flame/harass in the replies?: No
  7. In-Game Name of Offender: bruh تأخير SteamID of Offender: STEAM_0:0:139648946 Which server was this on?: TTT Minecraft #2 Date of Incident: 01/15/2020 Report Reason: Exploiting What Happened: Door blocked. Did so for multiple rounds, did not get proof of that. Was warned by players and myself multiple times. Not sure if the server of occurrence is correct. Were there any staff members online? If yes, who?: None Witnesses: Evidence: Do you understand you may not flame/harass in the replies?: No
  8. In-Game Name of Offender: Ryeo SteamID of Offender: STEAM_0:1:112557102 Which server was this on?: TTT Minecraft #2 Date of Incident: 01/13/2020 Report Reason: Abuse of Votekick What Happened: Said victim was trolling, was not. Midround. Did not call staff. Were there any staff members online? If yes, who?: None Witnesses: SaggyPotatoMan moat.gg Evidence: Do you understand you may not flame/harass in the replies?: No
  9. In-Game Name of Offender: RAT LICKER SteamID of Offender: STEAM_0:1:212979783 Which server was this on?: TTT Minecraft #2 Date of Incident: 01/13/2020 Report Reason: Abuse of Votekick What Happened: Said victim was RDMing, did not call staff. Were there any staff members online? If yes, who?: None Witnesses: SaggyPotatoMan moat.gg Evidence: Do you understand you may not flame/harass in the replies?: No
  10. - Added Force Testing
  11. In-Game Name of Offender: [CC]Nibbasauras SteamID of Offender: STEAM_0:1:104992108 Which server was this on?: TTT Minecraft #3 Date of Incident: 01/10/2020 Report Reason: Purposeful Mass RDM What Happened: Logged into server, got killed. Asked why I got killed. Toxic "I'm-not-gonna-tell-you-and-troll-you" attitude commences. Start recording, killed again off spawn to my disbelief. Didn't bother asking that time. Were there any staff members online? If yes, who?: None Witnesses: Evidence: Do you understand you may not flame/harass in the replies?: No
  12. Probs should proofread, thanks. I am she. 😤
  13. Please give suggestions in the comments on what you want to be included. The next topics I want to get to is the "force testing" clause (force test only under certain circumstances and "last traitor standing" (where if everyone else is proven and one person is not they can be KOSed). If any staff member that is completely knowledgeable of the rules and would like to help, please hit me up.
  14. Yes. There are hidden rules that you may or may not be already cognizant of. Personally I'm tired of the average tard saying I'm RDMing and reporting me when I either kill someone (or them) for association or killing an innocent or whatever the case might be. I will be updating this thread constantly every time I come across myself using a "hidden" rule or seeing one being utilized in-game. If you don't want to read all of the explanation just read the multicolored parts for a general understanding. The rest are just intricacies and small details (though important) for specific scenarios or things you should generally just be aware of. I highly encourage you do read it. For those who have been staff for a while and/or extremely knowledgeable of the rules, feel free to correct any mistakes by quoting said mistake in your comment below. Thanks. So. Let's get down to it. Association Association is a blanket term that basically covers most "logic-based killing". One thing most people do not realize about this specific server is that logic typically isn't the deciding factor from what is RDM (Random Death-Match) and what is not. The association clause is used to cover and justify these logic-based killings. Association, or "guilty by association", is self-explanatory. If you are associated in a traitorous action (by most means) or spared from being included in an attack on the innocent, you can be KOSed and/or killed for association (hence "guilty" by association). To stress this point, to legally kill by association, the player in question does not need to do anything KOSable or killable. To activate this clause, the player in question could have killed absolutely nobody but still be subjected to being killed for association. EX1. A traitor runs into an area with three AFK players, (a non-KOS, undiscovered traitor, a detective and an innocent) who have been AFK since the beginning of the round. He kills the detective and innocent and runs away leaving the sole AFK traitor alive. Though nobody had witnessed the traitor commit this action, Madman walks into the area and sees the dead, unidentified bodies on the floor next to the AFK, undiscovered traitor. By using the association clause, Madman can conclude: "If the remaining AFK player was an innocent, the traitor that killed the other two would have killed him as well; therefore, the AFK player must be a traitor." Upon IDing the body, Madman discovers that the remaining AFK was a traitor. By this conclusion, he can kill the AFK player despite him doing absolutely nothing but just existing. It seems unfair, however, it makes complete sense. The association clause is basically "bad time, bad place". Note that if you are wrong (the player killed for association was an innocent) it is considered RDM and you can be slayed and punished for it. - Does not need to be done in overtime. - Player does not need to be AFK the whole game; only needs to be AFK when the others died around them. - You cannot kill a detective for being AFK around dead bodies (detectives are absolute innocent). - This scenario still applies if a traitor had obviously traveled through the same spot the AFK was, and [seemingly] purposefully spared them. For instance, if they had shot at you, ran away and didn't kill the AFK despite them being able to. This, however, is riskier to kill by association as one can argue the non-AFK innocent the traitor is shooting, is of more importance than the AFK whom they can kill later. In-depth analysis of this specific scenario below. In this scenario, here is what I would think and do. 1) Wendy is being shot at by smile but since he's bad, she doesn't die. Wendy runs away. 2) Wendy comes back 30 seconds later to this same area and sees that hailey is AFK in the same spot smile was, when he was shooting Wendy. 3) Wendy kills hailey; she is a traitor. 4*) Wendy kills smile because hes's in the corner like an imbecile. 5*) Wendy calls smile a "dumbass". 6*) smile PRDMs Wendy the next round. If hailey were innocent, it would be considered accidental RDM but since Wendy is hailey's girlfriend (since hailey is a man) she would not be slayed. EX2. Three non-KOSed traitors travel down a hall with a detective. One of the traitors shoot and kill the detective and start fleeing the scene. Madman, who witnessed this action kills not only the player who shot the detective but the other two players who also had witnessed the traitorous action as they did not shoot the one who did killed the detective despite them having full reason and ample time to do so. By using the association clause, Madman can conclude: "If the other two players were innocent they would have shot the person who had killed the detective; therefore the other two players must also be traitors." Upon IDing the bodies, Madman discovers that all three players were traitors. Again, it seems unfair, however, it still makes sense. As a traitor, you should be wary of this as you can get your T-buddies killed easily and cost you your T-round and a victory. - Can be applied to a known proven innocent (be careful however because you can easily commit accidental mass RDM) if that proven innocent was actually a traitor or if everyone in the scenario is actually innocent. In this specific situation, you should force them to ID the body and kill the sole person who did kill the innocent. In-depth analysis of this specific scenario below. In this scenario, here is what I would think and do. 1) Wendy witnesses four players in hallway (luv, smile, hailey and AtomicShockwave). 2) luv kills AtomicShockwave and does not immediately ID his body while smile and hailey do not react. 3 ) Wendy forces luv to ID or face KOS. luv IDs AtomicShockwave's body, he is innocent, Wendy kills luv. 4) Wendy forces hailey to ID or face KOS. hailey IDs luv's body, he is a traitor. Wendy kills hailey and smile for association. Again, if hailey and smile were both innocent, it would be RDM and in this scenario, accidental mass RDM. Though I could have easily had killed all three without AtomicShockwave's identity being known (since killing and not identifying the body immediately is KOSable regardless of the killer KOSing the player they just killed) for this sake of this example, describing it as such is much more clear. - Can be applied to a traitor running past one person, killing two others and not killing the first person they ran past. In-depth analysis of this specific scenario below. iN tHIs scEnArIO, HeRe is wHaT i WoulD thInk aND dO. 1) Wendy witnesses luv run past smile and completely decimate and violate AtomicShockwave and YACKJABBER. 2) Wendy notices that luv made no attempt to kill smile. 3) Wendy tickles smile, he dies then she shoots and kills luv. If smile were innocent, he would have instantly shot luv for killing those people and/or luv would have shot smile before doing so. The fact that luv made no attempt to kill smile in the slightest way possible makes him a candidate for association. Again, think about this logically. The big takeaway from this is that you can use your head for these types of killings. They are completely legal and are not considered RDM. However, be wary, as if you are wrong in your justification (if it doesn't constitute as "killing by association" or you end up killing an innocent) it is considered RDM and you will be slayed. These are not the only ways to kill for association, there are many more however, these are the most common. Force Testing Force Testing is not allowed on this server until it is. You are not allowed to force any player to use a tester (though tricking them is completely legal). Examples of illegal force testing: - Forcing a random player to test with no active KOSes then killing/KOSing if refused. - Forcing a random player to test because of high suspicion. - Forcing a random player to test because you are a detective. - Pushing or using a Grappling Hook to pull someone into a tester. This is all considered RDM. The only time you can force test a player is if they committed a traitorous action. This is the only way you can force test someone. Logically speaking, saying "Test or KOS!" when you can already KOS them for something else must be legal. Force testing in this fashion is a courtesy to the one being tested. Examples of legal force testing: - Forcing a KOSed player to test. - Forcing a player who just killed an innocent to test. - Forcing a player who you have innocent DNA on to test. To stress, you can only do this if you already have the prior ability to KOS. You can only force test if you have the ability to KOS them already. Tricking someone to test is considered force testing however it legal and commonly used to force people to accidentally test. Examples of tricking someone to test: - Putting a Portable Tester on a player using a Health Station (causes them to accidentally test). - Blocking a door with a Portable Tester (causes any player trying to open it to accidentally test). The general rule of testing is that if the player themselves did not press the button on the Portable Tester or willingly walk into a tester, it is considered force testing.
  15. In-Game Name of Offender: Psymon703 SteamID of Offender: STEAM_0:0:195613354 Which server was this on?: TTT #4 Date of Incident: 01/07/2020 Report Reason: Abuse of Votekick What Happened: Started VK for someone not even micspamming under the wrong pretense. People don't know what the block button is apparently. Were there any staff members online? If yes, who?: None Witnesses: Evidence: Second clip. Do you understand you may not flame/harass in the replies?: No
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