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TTT Comprehensive Gun Guide

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THIS GUIDE IS DEPRECATED

Use this one instead: https://docs.google.com/spreadsheets/d/1c99uiLq0apuE0iB4kXEZkTocmH0qtLF9k0l79xZXQVk/edit#gid=508958735

 

 

 

 

 

 

 

 

 

All known guns on this server, with stats and extra info:

(Grouped by automatic, shotgun, semiauto rifle, and handgun)
This is a work in progress, please leave comments and suggestions below

NOTE:
All damage values are accurate to the tenths place, since while damage and health are displayed as whole numbers,
damage and health are stored and modified to the tenths place. Therefore, if you have a weapon that does 20 base
damage, and has 24.7% more damage, it will not 4 hit kill, since it only does 24.94 damage per shot, meaning after 5
hits, your target will have 0.5 health left. In order for a weapon to do 5 hit kills, it must do 24.95 damage or more per shot.

Example of such weapon:
906aedb7614f6b1304cbc6edc88e6593.png

66372364c77eb9851d3b5498fee3413b.png

 

FAL **BEST MEDIUM RANGE**
(SMG ammo)

Fire rate: 600 rpm (10 rps)
Damage: 29 body, 44 head
DPS: 290 body, 440 head
Time to kill: 0.3s body, 0.1s head
Optimal range: short/medium
Clip: 30
Notes: Basically a semi auto SMG, best used with autoclicker. Outdamages the other SMG weapons, but only if you shoot it at its optimal fire rate. Has no scope.

Peacekeeper
(SMG ammo)

Fire rate: 706 rpm (11.77 rps)
Damage: 22 body, 44 head
DPS: 220 body, 370 head
Time to kill: 0.34s body, 0.17s head
Optimal range: short, medium
Clip: 30
Notes: fires in 3 round bursts

MSBS 
(SMG ammo)

Fire rate: 240 rpm (4 rps)
Damage: 40 body, 100 head
DPS: 160 body, 400 head
Time to kill: 0.5s body, 0.0s head
Accu300 rating: 3.8/4
Accu1000 rating: 2.1/6
Optimal range: medium
Clip: 30
Notes: slow fire rate, but 1 shot headshot
tfkgbn7.pngKwc7p7G.png?1

G3SG1
(rifle ammo)

Fire rate: 120 rpm (2 rps)
Damage: 40 body, 160 head
DPS: 80 body, 320 head
Time to kill: 1.0s body, 0.0s head
Optimal range: medium, long
Clip: 25
Notes: Faster firing but lower damage scout. Try to aim for the head!

M14A1
(SMG ammo)

Fire rate: 172 rpm (2.87 rps)
Damage: 29 body, 58 head
DPS: 83.2 body, 166.4 head
Time to kill: 1.05s body, 0.35s head
Optimal range: medium
Clip: 30
Notes: very slow and not very good damage, basically not good.

Scout
(rifle ammo)

Fire rate: 40 rpm (0.67 rps)
Damage: 50 body, 200 head
DPS: 33 body, 133 head
Time to kill: 1.5s body, 0.0s head
Accu300 rating: 4.0/4
Accu1000 rating: 6.0/6
Optimal range: long
Clip: 10
Notes: Instant kill headshot, great for long range sniping, terrible at everything else.
MA2mQUn.png

M24
(rifle ammo)

Fire rate: 40 rpm (0.67 rps)
Damage: 50 body, 200 head
DPS: 33 body, 133 head
Time to kill: 1.5s body, 0.0s head
Optimal range: long
Clip: 6
Notes: Functionally identical to the Scout, but with a lower clip.

Springfield
(rifle ammo)

Fire rate: 40 rpm (0.67 rps)
Damage: 50 body, 200 head
DPS: 33 body, 133 head
Time to kill: 1.5s body, 0.0s head
Accu300 rating: 4.0/4
Accu1000 rating: 6.0/6
Optimal range: medium, long
Clip: 6
Notes: Exactly the same as scout, except smaller clip, longer reload, and has ironsights instead of a scope. Straight downgrade from a scout, unless you prefer the ironsights.
MA2mQUn.png

Mossberg
(shotgun ammo)

Fire rate: 38 rpm (0.63 rps)
Damage: 20 * 7 body, 58 * 7 head
DPS: 89 body, 257 head
Time to kill: 0.0 body, 0.0 head
Optimal range: short
Clip: 6
Notes: Faster, and even higher damaging version of the shotgun, with an even smaller clip. Ideal for defending yourself, but not very good for assault.

XM1014
(shotgun ammo)

Fire rate: 60 rpm (1.0 rps)
Damage: 7 * 11 body, 7 * 33 head
DPS: 77 body, 231 head
Time to kill: 1.0s body, 0.0s head
Accu300 rating: 1.4/4
Optimal range: short
Clip: 8
Notes: Excellent close range weapon, almost no usability beyond CQC. Make sure your first shot kills or else you face serious damage or even being killed in the 0.8 seconds between shots.
R7AwCez.png

XM1014 TE
(shotgun ammo)

Fire rate: 80 rpm (1.33 rps)
Damage: 7 * 11 body, 7 * 33 head
DPS: 103 body, 308  head
Time to kill: 0.8s body, 0.0s head
Accu300 rating: 1.4/4
Optimal range: short
Clip: 8
Notes: Like the regular XM, only faster

Intruder Killer
(shotgun ammo)

Fire rate: 43 rpm (0.83 rps)
Damage: 15 * 8 body, 44 * 8 head
DPS: 100 body, 293 head
Time to kill: 0.0 body, 0.0 head
Optimal range: short
Clip: 2
Notes: Like the shotgun, except with higher damage, and only 2 round clip

Shotgun
(shotgun ammo)

Fire rate: 43 rpm (0.83 rps)
Damage: 7 * 13 body, 7 * 26 head
DPS: 76 body, 151 head
Time to kill: 0.8 body, 0.0 head
Accu300 rating: 2.6/4
Optimal range: short
Clip: 8
Notes: the slower, more powerful alternative to the XM, the shotgun will blast your target to smithereens in a single shot anywhere on their body. The only downside is, you are defenseless for 1.2 seconds between fires, so make every shot count! Ideally, use a slowihux.
F0Gozy7.png

UMP-45 **PREFERRED SMG** **MOST WELL-ROUNDED SMG**
(SMG ammo)

Fire rate: 857 rpm (14.28 rps)
Damage: 19 body, 29 head
DPS: 271 body, 414 head
Time to kill: 0.35s body, 0.21 head
Optimal range: short/medium
Clip: 30
Notes: Unlike detective version, item drop version does not stun

M4A1
(9mm ammo)

Fire rate: 632 rpm (10.53 rps)
Damage: 25 body, 37 head
DPS: 263 body, 390 head
Time to kill: 0.28s body, 0.18 head
Optimal range: medium
Clip: 20
Notes: Similar to M16, but with a scope

MRS-4LS Patriot
(SMG ammo)

Fire rate: 632 rpm (10.53 rps)
Damage: 19 body, 51 head
DPS: 196 body, 537 head
Time to kill: 0.47s body, 0.09 head
Optimal range: short/medium
Clip: 50
Notes: Has damage and fire rate similar to the M8A1, but slightly better, and has more ammo, in exchange for not having a scope.

M8A1 
(SMG ammo)

Fire rate: 500 rpm (8.33 rps)
Damage: 18 body, 48 head
DPS: 190 body, 505 head
Time to kill: 0.47s body, 0.09 head
Optimal range: short/medium
Clip: 30
Notes: like an upgraded M16 with high headshot damage

MP5K 
(SMG ammo)

Fire rate: 667 rpm (12.81 rps)
Damage: 20 body, 33 head
DPS: 256 body, 423 head
Time to kill: 0.39s body, 0.31s head
Accu300 rating: 3.7/4
Optimal range: short, short/medium
Clip: 30
Notes: high damage and good fire rate, fairly silent when shooting, and almost no recoil, but high spread makes it ineffective at longer ranges.
ryKSO61.png

Mac 10 
(smg ammo)

Fire rate: 923 rpm (15.38 rps)
Damage: 16 body, 32 head
DPS: 246 body, 492 head
Time to kill: 0.45s body, 0.26s head
Accu300 rating: 3.3/4
Accu1000 rating: 1.6/6
Optimal range: short, medium
Clip: 30
Notes: high ROF and accuracy make this weapon a beast at short and medium range, but high recoil means it needs time to be mastered.
3MZaLUN.pngIN3RifK.png?1

Mac 10 FE **HIGHEST DPS HEAD**  
(smg ammo)

Fire rate: 1052 rpm (17.53 rps)
Damage: 12 body, 38 head
DPS: 210 body, 666 head
Time to kill: 0.45s body, 0.11s head
Optimal range: short, medium
Clip: 30
Notes: similar to Mac10, but with significantly less body shot damage and significantly more headshot damage

Mac 11
(smg ammo)

Fire rate: 1000 rpm (16.67 rps)
Damage: 14 body, 28 head
DPS: 233 body, 466 head
Time to kill: 0.48s body, 0.24s head
Optimal range: short, medium
Clip: 25
Notes: a higher ROF version of the mac 10, it shoots as fast as a HUGE with even better accuracy than the mac 10. Unfortunately, its lower damage and smaller clip means you're likely to have to resort to your secondary often.

G36C
(smg ammo)

Fire rate: 500 rpm (8.33 rps)
Damage: 28 body, ?? head
DPS: 233 body, 466 head
Time to kill: 0.48s body, 0.24s head
Optimal range: short, medium
Clip: 25
Notes: a higher ROF version of the mac 10, it shoots as fast as a HUGE with even better accuracy than the mac 10. Unfortunately, its lower damage and smaller clip means you're likely to have to resort to your secondary often.

MP5 
(9mm ammo)

Fire rate: 750 rpm (12.5 rps)
Damage: 18 body, 49 head
DPS: 225 body, 613 head
Time to kill: 0.48s body, 0.24s head
Accu300 rating: 3.4/4
Accu1000 rating: 1.5/6
Optimal range: short, medium
Clip: 30
Notes: This weapon's good damage (and killability when the damage is increased to 20 or 25) and high fire rate make it a favorite, and its low recoil and good range make this weapon excellent. Its only real downside is that it uses 9mm ammo which may conflict with secondary's reserves.
4KEYlao.pngBjtUHiQ.png?1

MP5 FE
(9mm ammo)

Fire rate: 750 rpm (12.5 rps)
Damage: 18 body, 49 head
DPS: 225 body, 613 head
Time to kill: 0.48s body, 0.24s head
Accu300 rating: 3.4/4
Accu1000 rating: 1.5/6
Optimal range: short, medium
Clip: 30
Notes: This weapon is statistically identical to the MP5

FAMAS
(9mm ammo)

Fire rate: 750 rpm (12.5 rps)
Damage: 17 body, 42 head
DPS: 213 body, 525 head
Time to kill: 0.48 body, 0.24 head
Accu300 rating: 3.6/4
Accu1000 rating: 2.5/6
Optimal range: short, medium
Clip: 30
Notes: very good dps, it ranks behind the MP5 and mac-10, losing out on the body damage of the mac10/MP5K and the head damage of the MP5. This weapon is a good alternative between the two, has decent range and stability, though the 9mm ammo might conflict with your secondary.
ckY16Dg.png4ghfRm6.png?1

FAMAS FE  **HIGHEST DPS BODY** 
(9mm ammo)

Fire rate: 1000 rpm (16.67 rps)
Damage: 17 body, 34 head
DPS: 283 body, 567 head
Time to kill: 0.3s body, 0.18 head
Optimal range: short/medium
Clip: 30
Notes: like a famas, but better

Galil
(SMG ammo)

Fire rate: 706 rpm (11.77 rps)
Damage: 18 body, 45 head
DPS: 212 body, 530 head
Time to kill: 0.42s body, 0.17s head
Accu300 rating: 3.8/4
Optimal range: short, medium
Clip: 30
Notes: Ok smg, but low-ish dps, moderate recoil.
mcXv2zI.png

Galil FE
(9mm ammo)

Fire rate: 600 rpm (10.00 rps)
Damage: 19 body, 38 head
DPS: 190 body, 380 head
Time to kill: 0.50s body, 0.20s head
Optimal range: short, medium
Clip: 35
Notes: Very similar to the galil, but worse

AUG

(smg ammo)

Fire rate: 667 rpm (11.12 rps)
Damage: 19 body, 46 head
DPS: 211 body, 511 head
Time to kill: 0.54s body, 0.27s head
Accu300 rating: 4.0/4
Accu1000 rating: 2.7/6
Optimal range: medium
Clip: 30
Notes: good all-around gun, decent even at medium range, kills much quicker when damage upgraded to be 20+ and 25+.
o2sIPcn.png

SG552 

(smg ammo)

Fire rate: 667 rpm (11.12 rps)
Damage: 19 body, 46 head
DPS: 211 body, 511 head
Time to kill: 0.54s body, 0.27s head
Accu300 rating: 4.0/4
Accu1000 rating: 2.4/6
Optimal range: medium
Clip: 30
Notes: after the buff, this weapon functions almost identically to the AUG
IiL1Z5u.png

Sterling SMG
(smg ammo)

Fire rate: 750 rpm (12.5 rps)
Damage: 18 body, 43 head
DPS: 225 body, 538 head
Time to kill: 0.4s body, 0.16 head
Optimal range: short, short/medium
Clip: 30
Notes: decent fire rate and damage, but high spread limits the effective range

M16
(9mm ammo)

Fire rate: 364 rpm (6.07 rps)
Damage: 33 body, 66 head
DPS: 200 body, 400 head
Time to kill: 0.49s body, 0.16 head
Accu300 rating: 3.4/4
Accu1000 rating: 1.7/4
Optimal range: medium
Clip: 20
Notes: Excellent mid-range weapon, dealing significant damage over decent range, and still functions ok at close range, though the SMGs beat it in that scenario. Uses 9mm ammo which may conflict with secondary weapon's reserves.
oBOnh1W.pngfIk3MIf.png?1

AK-47
(smg ammo)

Fire rate: 632rpm (10.52 rps)
Damage: 19 body, 51 head
DPS: 200 body, 537 head
Time to kill: 0.57s body, 0.1s head
Accu300 rating: 3.8/4
Accu1000 rating: 0.8/6
Optimal range: short, medium
Clip: 35
Notes: moderate damage, moderate fire rate, high recoil assault rifle. Used to crush dirty capitalist scum until the nerf.
l6s7EQf.png9uvpit1.png?1

FN P90
(smg ammo)

Fire rate: 923 rpm (15.38 rps)
Damage: 12 body, 32 head
DPS: 185 body, 492 head
Time to kill: 0.59s body, 0.26 head
Accu300 rating: 2.7/4
Accu1000 rating: 1.1/6
Optimal range: short, short/medium
Clip: 50
Notes: good smg, decent range and very large ammo clip, but low-ish dps mean this gun is best if upgraded to have higher damage
9VBtyLB.pngQGLxDCA.png?1

H.U.G.E.
(single belt)
Fire rate: 1000 rpm (16.67rps)
Damage: 11 body, 22 head
DPS: 183 body, 366 head
Time to kill: 0.6s body, 0.3s head
Accu300 rating: 0.3/4
Optimal range: close
Clip: 150
Notes: very high fire rate, very high recoil weapon that almost never needs to be reloaded. Decent weapon of last resort at close range, but very situational. Not a well-rounded

EVst1If.png

CZ 75 **MOST WELL-ROUNDED SECONDARY**
(9mm ammo)

Fire rate: 500 rpm (8.33 rps)
Damage: 16 body, ?? head
DPS: 133 body, ?? head
Time to kill: 0.72s body, ??s head
Optimal range: short, medium
Clip: 14
Notes: Fast firing, good damage secondary. Straight upgrade to glock.

Dual Elites 
(9mm ammo)

Fire rate: 400 rpm (6.67 rps)
Damage: 20 body, 54 head
DPS: 133 body, 360 head
Time to kill: 0.6s body, 0.15s head
Accu300 rating: 4.0/4
Accu300 rating: 2.3/6
Optimal range: medium
Clip: 20
Notes: this secondary is good for picking off a damaged opponent from medium range. It will 1-2 shot an injured opponent from a good distance.
1Rfgfk6.pngCO5Gimy.png?1

Akimbonators
(9mm ammo)

Fire rate: 400 rpm (6.67 rps)
Damage: 20 body, 37 head
DPS: 133 body, 247 head
Time to kill: 0.6s body, 0.15s head
Accu300 rating: 4.0/4
Accu300 rating: 2.3/6
Optimal range: medium
Clip: 30
Notes: like the dual elites, but sacrifices headhsot damage for a larger magazine size

Glock 
(9mm ammo)

Fire rate: 667 rpm (11.12 rps)
Damage: 15 body, 26 head
DPS: 167 body, 289 head
Time to kill: 0.54s body, 0.27s head
Accu300 rating: 3.7/4
Accu1000 rating: 1.6/6
Optimal range: short, medium
Clip: 20
Notes: This secondary has high close-range damage.
zzckj2l.pngBHSqhj1.png?1

Silenced USP
(9mm ammo)

Fire rate: 300 rpm (5.00 rps)
Damage: 20 body, ?? head
DPS: 100 body, ?? head
Time to kill: 0.8s body, ??s head
Optimal range: short, medium
Clip: 8
Notes: This is a suppressed weapon. Its firing is silent and enemies killed do not scream.

USP Match
(9mm ammo)

Fire rate: 500 rpm (8.33 rps)
Damage: 16 body, 44 head
DPS: 133 body, 367 head
Time to kill: 0.72s body, 0.24s head
Optimal range: short, medium
Clip: 18
Notes: This is a suppressed weapon, however, unlike the T shop's Silenced USP, killing with it does not ensure that enemies do not scream

Revolver
(.357 ammo)

Fire rate: 134 rpm (2.23 rps)
Damage: 43 body (172 head)
DPS: 96 body, 384 head
Time to kill: 0.9s body, 0.0 head
Accu300 rating: 4.0/4
Accu1000 rating: 1.2/6
Optimal range: short/medium, medium
Clip: 6
Notes: A more forgiving version of the deagle, still 1 hit headshots, so there's little reason to not use this gun instead.
UaqzxEx.png

Five Seven
(9mm ammo)

Fire rate: 158 rpm (2.63 rps)
Damage: 25 body, 47 head
DPS: 66 body, 125 head
Time to kill: 1.14s body, 0.57s head
Accu300 rating: 3.9/4
Accu1000 rating: 1.2/6
Optimal range: short/medium, medium
Clip: 20
Notes: this secondary is good for picking off a damaged opponent from medium range. It will 1-2 shot an injured opponent from a good distance.
7Cec2A2.png

Deagle
(.357 ammo)

Fire rate: 100 rpm (1.67 rps)
Damage: 37 body (148 head)
DPS: 62 body, 247 head
Time to kill: 1.2s body, 0.0 head
Accu300 rating: 4.0/4
Optimal range: medium, medium/long
Clip: 8
Notes: Good choice if you have a primary weapon that uses 9mm, even better choice if you can actually aim this damn thing
niUNign.png

P225 
(9mm ammo)

Fire rate: 273 rpm (4.55 rps)
Damage: 13 body, 28 head
DPS: 59 body, 127 head
Time to kill: 1.54s body, 0.66s head
Optimal range: short, medium
Clip: 12
Notes: This secondary has low damage.

Flak-28 
(shotgun ammo)

Fire rate: 50 rpm (0.83 rps)
Damage: 11*8 body, 34*8 head
DPS: 73 body, 227 head
Time to kill: 0.83s body, 0.0s head
Optimal range: short
Clip: 2
Notes: Basically a secondary shotgun

Edited by Google Chrome Pony
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3 hours ago, George6120 said:

Galil takes SMG ammo*

And could also do with damage and/ or firerate buff if all these stats are true. :CoolStory:

It really is only a competition between the AK, famas, and MP5 for best SMG imo

Or are you just saying that because you use the galil? :P

Edited by Google Chrome Pony

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I feel this guide would be useful on a normal server but on ours completely thrown out the window with the stat +%s  good base guide though. it would need so many variables it would be a jumble if we where to try too account for everything I think lol

Edited by Neferpitou
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28 minutes ago, Neferpitou said:

I feel this guide would be useful on a normal server but on ours completely thrown out the window with the stat +%s  good base guide though. it would need so many variables it would be a jumble if we where to try too account for everything I think lol

This^
 

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21 minutes ago, Neferpitou said:

I feel this guide would be useful on a normal server but on ours completely thrown out the window with the stat +%s  good base guide though.

Well thats the thing, thats why it's more useful. On a normal server you'd only care about time to kill, because whether you shoot someone in 5 shots because you do 24 damage or 20 damage doesn't matter, but when you count increased %, you want to get the best stats on the best base gun to begin with.

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The % scaling on each gun makes this list pretty inaccurate, like my high end AK with brutal and sustain will almost always out dps my acended mp5 because it does 89(21.7%) headshot well my mp5 does about 70(25%). So there are so key things missing from this mainly the max%'s you can get on a gun which I'm not to sure on. 

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1 hour ago, -Poke- said:

The % scaling on each gun makes this list pretty inaccurate, like my high end AK with brutal and sustain will almost always out dps my acended mp5 because it does 89(21.7%) headshot well my mp5 does about 70(25%). So there are so key things missing from this mainly the max%'s you can get on a gun which I'm not to sure on. 

This is a base stat list from what it looks like right now, but the addition of highest percentages for each skill on each gun will make it easier to see the "best" gun.

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*cough* nerf the ak *cough*

Edited by The Suess
cucky spelling error
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12 minutes ago, The Suess said:

*caugh* nerf the ak *caugh*

For one you didn't spell cough right and 2 there is a comment on the mega thread needing likes to nerf it

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8 hours ago, Mourt said:

This is a base stat list from what it looks like right now, but the addition of highest percentages for each skill on each gun will make it easier to see the "best" gun.

Yes, this is a WIP. As soon as I know more stats I will add them. This is why I don't just list "time to kill" as the only stat you should be concerned about, because 5% more damage on a FAMAS is way more useful than 5% more on an AK.

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Just now, Shadow said:

You should put in a default mag capacity.

But great job on keeping this updated! :dogcited:

I wasn't sure if people cared about mag capacity, but if you do, it will be added

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Despite everyone claiming inaccuracies due to %age differences, this is still a really great guide! Good work and good on ya!

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On 3/26/2017 at 7:12 PM, Kiwi said:

Update for new guns?

Sorry, I ragequit the server for losing all my IC gambling, but now I'm back. Could you maybe list the new guns? I'm not even sure what they all are.

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On 1/28/2017 at 12:53 AM, Google Chrome Pony said:

G3SG1
(rifle ammo)

Fire rate: 120 rpm (2 rps)
Damage: 40 body, 160 head
DPS: 80 body, 320 head
Time to kill: 1.0s body, 0.0s head
Optimal range: medium, long
Clip: 25
Notes: Faster firing but lower damage scout. Try to aim for the head!

 

I've never heard of the G3SG1, do you mean the SG550? (Deadshot)
SG550.jpg

Edited by Canterlot SWAT Force
formating is hard

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This guide is old, and many things in it may be outdated, as none of it relates to rules I'm leaving it up. However please note much of this information is outdated.

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